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 UNIT F.A.Q  
 


Q: Why should I join this unit? There are so many out there and some will make me recon platoon commander and give me rank as a captain immediately.

A: Consider the following:

- Dedicated game servers
- A dedicated unit communications server
- Unit technical support crew to address any issue you may have
- Your own email address forwarding from usmc-warriors.org
- Secure unit message forum membership for transmission of all tactical and administrative information
- A crack administrative section covering every aspect of unit logistics and success.
- Professional military instructors training squad members with real life Marine Corps tactics.
- Tactical emphasis of the multi-player combat sim. experience
- Real fellowship and great company of fellow warriors
- Opportunity for advancement and awards of merit.
- A real feeling of accomplishment in an environment where you get out exactly what you put in.
- NO OTHER CHOICE FOR YOU IF YOU'RE A PRIOR SERVICE MARINE EXISTS: Look at the other "Marine-based" units, how many real Marines are on their roster? How actively are they training? How mature are these individuals? We are the best on both accounts.

* No better run, more tactically based, dedicated and hardcore unit exists... PERIOD.

Q: How do I join?

A: Before applying please consider the following:

- Are you a prior service member?
- Are you a US resident?
- Do you have a high-speed internet connection?
- Do you have a proper install of a multiplayer version of ARMA2?
- Can you commit adequately to this unit in time, enthusiasm?

The next step is to fill out an application for the USMC Warriors. You will then be contacted by our Recruiting Team and be given a one-on-one interview to go over any issues you may have or to answer further questions to verify your application. If you are applying for the close air section a flight test will then be required before your acceptance, otherwise you will report to MCRD and begin training.


Q: How do I get into the recon/scout sniper section?

A: We get MANY applications to join the recon section or from those who want to be "scout" or "sniper". I know we all want to be "high-speed" and "low drag". And there are a lot of units out there that promote themselves as covert and specialized. We think this is BS. We will not accept any new joins directly into the recon unit. You may think you rate going straight in... think again. Only those who make full status as a USMC Warrior as a member of one of the grunt squads and are then selected for recon will make it.


Q: Sounds like a lot of B.S. becoming a member, I just want to play the damn game. What gives with these entrance obstacles... why are you guys such dicks?

A: USMC Warriors has been around since the start of Delta Force I. Some of the original members remain on the roll for ARMA2. We are all about unit cohesion and staying power. This is why we have been around so long, we only take and maintain quality people. We want a unit to which anybody who becomes a full member will be around to celebrate their inception date annually. We don't want hot-shot squad jumpers, drop-in members, etc. We have all put a lot of time into building this unit, and expect only those with the best qualifications of time, enthusiasm, and reliability to continue this project and insure its success. Whereas any new member coming into the unit is a possible CO down the line, every new member we take into the unit is a potential threat to our unit cohesion. We also are deluged with applications from imposters, "spies", etc. who we have to sniff out by whatever means. There have been a lot of individuals shut out, excluded, and bumped from our roster over our history. We wish no one ill will, and hope the end result puts us in a good light, but one thing is certain, troop welfare and mission accomplishment are weighed in retaining ANYONE. If a prospective member can't or won't put in the time to pass MCRD, he is no member for us.


Q: How much of my time will this membership require?

A: Plan on 6 hours a week. This will get you through 2 weekly scheduled trainings, and whatever admin stuff comes up you may need to attend to. Later we will substitute some training for actual tournament play.


Q: What sort of battles will you all fight?

A: The USMC Warriors enter into what has been traditionally come to be called "Team Death Match" and "Attack and Defend" style tournaments. We have a liaison officer who decides where and to which leagues the unit will battle. At the core of all our training is the concept of the combined arms battle setup.


Q: You always profess that the USMC Warriors is tactics- centered... what do you mean?

A: There are many ways to engage in the multi-player gaming experience. One common way is everyone fend for themselves and be a hotshot and spawn rape to bring points in to get victory. This is common to such games as the delta force series and counter strike. Another means of achieving victory is through teamwork and a pre-designed, agreed-upon and standard tactical approach, you see this in the rogue spear servers and will see it come to its logical extreme in the Armed Assault 2 multi-player environment. Indeed, the USMC Warriors views Armed Assault 2 more as a "combat sim" than a "war-game". No more 600 m SAW shots on the run, no more base raping and other such adolescent crap. The weapons systems are really close to reality, getting kills is much more difficult. As such, the approach best suited to it is that which we were instructed in our own service's boot camps. Landnav, small unit tactics, bounding over watch, these things are not just good ideas, they are crucial to survival in ARMA2.

They have been used traditionally by the military for one reason, they work. Thus, our training goes right back to the basics without cutting corners.


Q: Will I get a RANK?

A: The USMC Warriors does not issue rank as such. In a word... rank is ... GAY. Rather, we have "billets" through which members have some control and direction of the unit. Thus we have a CO, XO and squad leaders. But you will not see us running around as Colonel and General. "Promotion" as such is done to recognize those who rate a billet shift. Once in the unit and a squad member, your next move would be squad leader, then platoon sergeant, company commander, etc. We are very key on promoting those who show effort and talent in their present billets. The higher your billet the more say you have over unit policy and direction. This is a tried and true system for ensuring the proper maintenance and lifespan of the unit as older members leave or phase themselves out of control.


Q: How large will this unit become?

A: As large as we can grow it without compromising control or unit cohesion. Roughly one company of grunts (3 squads plus some attachments), a recon section, a platoon of tanks (around 4) and a squadron of close air assets (perhaps a dozen individuals).

 

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